Essays

Here you find a list of every essay I have written in cronological order, to explore a specific topic, please use the drobdown menues.

Media literacy 101: the Text, how to analyse it

Introduction Specificity is vital in all forms of science, that includes the humanities. One part of specificity is the specification and standardisation of terms. Models can be made first when the parameter for that model has been created. These terms can often seen strange or alien for those outside of a specific field. These terms…

Gwylim notes on Morrowind: Seyda Neen, the anatomy of a tutorial area

Introduction All players of Morrowind start their adventure by leaving their prison ship, and entering through Vaardenfell costumes office. They enter the game as a prisoner, brought to Vadeenfell under unclear circumstances, with only a cryptic dream of Azura to guide you. The Sedya Neen port is a customs office, giving the game a perfect…

Gwylim notes on Morrowind: Guild quests, the value of mundanity

Mundanity is a powerful tool of storytelling, it helps anchor and expand the narrative, it gives the reader a chanse to recover from a particularly intense chapter. This last part is especially important for games where the players take a more active role than in for example film watching or reading. Morrowind has several organically…

Gwylim notes on Skyrim: Books and magical excavations

Introduction Books are a fundamental part of the narrative building of the Elder scrolls series, they can often bring context to the greater narratives as well as specific quests. In this essay I will discuss four different quests, two from Oblivion and two from Skyrim. The unifying themes for these quests is that, except for…

Gwylim notes on Skyrim: Stairs, gameplay and narrative guides

Introduction Skyrim is the latest installment in the Elder scrolls series. The game series is an open world rpgs filled with magic, monsters and intrigue. Skyrim is set in the fringed northern land of the same name. This land is deeply inspired by a romanticized version of Viking and Nordic culture. The land is rugged…

Warhammer exploratory essay: Who gets to be human

Introduction I have alluded to the idea of personhood in earlier chapters, but in this text I will discuss it in more clear terms. All the playable factions are humanoid in one way or another. The non-human factions are either adjacent to humans like Elves or dwarves, or they are more inhuman like Lizardmen, Skaven…

Worldbuilding and context: the existential questions of Pixar films

Introduction When creating a narrative, it is up to the author to make the world around the text itself. When it comes to real world stories is this a relatively straightforward task. The references exist to draw upon, and more importantly, there are already rules that the reader will understand. The more removed from this…

Altdorf misadventures: the comedic joy of warhammer fantasy writing

Introduction The reason that I started writing and researching warhammer again has been the joy reading materials for the roleplaying game Warhammer Fantasy, specifically the supplement Altdorf: Crown of the Empire, the supplement that allows you to play adventures in the capital of the Empire. There are large collections of descriptions of quest hooks, characters…

Warhammer exploratory essay: Humans in warhammer

Introduction This chapter will go trough and present some of the basics of the human factions in both Row and Aos. Being human ourselves it is easy to see how this faction, above even the other more humanoid fractions, had been the one that authors have found the easiest to relate to and write about.…

Warhammer exploratory essay: Old Worlds and new

Introduction Warhammer fantasy has existed for decades in one form or another. What started as a roleplaying game with models and rather simple and generic fantasy settings has transformed and morphed with time into something very unique indeed. In a series this old, and with so many creative voices is it inevitable that changes happen.…

Propaganda and subtle bias

No one is immune to propaganda, and all artistic expression is inherently political. These are two statements to keep in mind, as we approach this year’s eurovision song contest, and examine what choices were made, and which were not. There is much we can learn, simply from the roster of this year’s competition, as well…

New years eve, a liminal study in gray

New years is a time of liminality, of barriers and of new beginnings. In the western hemisphere it is also a time of transition between the darkness of winter, and the light of spring, between snow and flowers. Greyness is in and off itself a form of liminality, between black and white, and often seen…

The cost and importance of internet security

If you have been online for any time in the last decade, you have undoubtedly realized just how much information is being gathered about you. Everything from your full name, to phone numbers and home addresses seems to be something that more and more websites get from you. And this is just mentioning the things…

Essay: the mushroom and the soil

Today’s essay partly comes around thanks to a wonderful series of video essays, exhibitions and talks hosted on the Serpentine museums official youtube site. Many of the speakers helped me to open my eyes to what soil can be and what it means to us as humans and living creatures. In this text I would…

Essey: Alcohol and the self: A study in drug use and self perception

Trigger warnings:  Alcoholism, mentions of abuse and implied assault. Disclaimer: I want to begin with a series of disclaimers. First and foremost, I must make it clear that I myself do not drink alcohol and have not been truly drunk even once in my life. However, I, like most people, have had experiences with seeing…

Media literacy 101, part 4: The voice of the narrator

In the previous chapter, I discussed the role of the antagonist and protagonist within most narratives, and how understanding these roles can help us understand a text as a whole. Just like the point of view of these leading characters, can the point of view of the narrator also tell the reader a lot about…

Essey: mellodifestivalen, a tale of big egos and low expectations

Melodifestivalen is the Swedish regional part of the eurovision song contest. Here is where Sweden’s representation is chosen in a several week long media spectacle. Seeing how this is the Swedish broadcast networks (SVT) biggest crowd pusher of the year, it is no surprise that the company wants to get as much out of it…

Essay: Mental health in roleplaying games, a case study

Vampire the Masquerade and Elder scrolls, playing the mad The depiction of mental health in fiction has had a long and dark history. Often has mental health been used as a mark of otherness, evil or as comic relief. Maniac killers, sadistic monsters or babbling clowns are often seen in popular media for the last…

Media literacy 101, part 3, Protagonsits, antagonists and point of view

The roles of protagonists and antagonists are to drive a narrative forward. The distinction of protagonist and antagonist has been used to describe and define the main characters since ancient times. Today I will discuss how these two terms function and how it can help you analyze and enjoy fiction more deeply. By analyzing the…

Warhammer 40k an in depth analysis: Part 5, The Orks: part 3, Futurism and facism

Modern facism is intrinsically linked with futurism in their love for violence and glorification of warfare. Power and the subjugation of the week are also concepts that both movements share. These are ideals that can be found amongst the Orks.  I will not dive too deeply into either of these movements in this chapter, and…

Essay: Ebooks, and the tactile feeling of turning a digital page

I have thought about why the sensation of reading things on Archive.org or in games like Skyrim had a much more satisfying feeling than reading something on a pdf. The reason is the tactile feeling these texts have. In this text I will explore the sensations of tactility, and their effects on the sensation of,…

Warcraft 3 and the otherness of the Horde: Orcs

The archetype of the Orc is perhaps most well known today as the primary foil for the heroes of the series Lord of the Rings as well as many Dungeon and Dragons campaigns. The Orcs, just as the other factions discussed in this series have had a history of being portrayed as villains and monsters,…

Media literacy 101, part 2, The author

In this chapter I will present the reader with a number of ways we can approach the concept of the author, and how to critically deconstruct and analyze it. All the methods I mention here are viable and used in media and art analysis. I will present the various methods in a rough historical order.…

Essay: Abandoned digital spaces; part 2, Second life, Life amongst the relics

Introduction Second Life was a popular three dimensional chat room in the early 2000s, following in the footsteps of several programs and applications. What sets these chatrooms apart is the fact that they are fully modeled 3 dimensional spaces you can explore and interact with, much like in a first or third person video game.…

Media literacy 101: part 1, introduction

This series will be a quick introduction to the concepts and goals of media literacy, as well as why it is important to everyday life. This series will aim to answer three questions, as well as to arm the reader with a powerful set of tools to use in their everyday contact with a wide…

Warcraft 3 and the otherness of the Horde: Trolls

Introduction In the previous chapter of this series, did we get a glimpse on what in Anthropology for many years has been known as the “noble savage”. The so-called others that the European explorers encountered, individuals and communities though seen as other, and in many cases lesser, they were still seen as “good”, and in…

Warhammer 40k an in depth analysis: Part 4, The Necrons: part 2, The ancient terrors

Ancient Egypt has for decades inspired modern man with their mystery, and seeming fixation with death and reincarnation. The mystery hieroglyphs and monuments of this long lost civilisation has inspired fantasy, horror sand sciense fiction writer since the early 1800s. In this chapter will we delve in to the origins of these tropes, as well…

Warcraft 3 and the otherness of the Horde: The Tauren

Introduction The image of the Native American “noble savage” has persisted for decades in the public continuousness of the Western world. The image that mostly comes to mind seems to be the red skinned man, dressed in a large feather headdress and speaking “old truths of nature and the spirits”. In this text I aim…

Essay: Abandoned digital spaces; part 1, introduction

This text is the second in a series of informal essays where I present a more causal argument then my normal analytical texts. I this text will be the first in a series discussing abandoned spaces of digital landscapes, and how they may seen as mirrors of their real life equivalents. This chapter will discuss…

Essay: The immersive world of Morrowind

This text will be my first in a series of essays, more informal texts that are more opinion oriented then my normal research oriented texts. The topic of today’s text is brought to you by Daipanda, a loyal viewer of my twitch stream. If you like to have your own topic suggestion featured on the…

Warcraft 3 and the otherness of the Horde: An introduction

Introduction The concept of othering an individual, or more often a group, is a way of building one’s own identity. By defining what the other is, the individual defines what they are not. In this chapter we will take a look at how the otherness of the Horde faction in Warcraft 3 is used to…

The use of hallways in Fiction

The hallway has been used as a number of symbolic objects in fiction, from doorways to other worlds, to extensions of characters mood and emotions.  I will in this essay present three genres of fiction, and their use of hallways in wildly different ways. Namely will we examine fantasy, science fiction and horror, and their…

The art of the bootleg: An aesthetic analysis of copyright infringement.

Introduction We will in this post take a look at the consent of the Bootleg. Specificity will we look at the bootleg products created after the image of pop culture. The definition of bootleg we will use is the following: any material or content created for consumption by the public, without the knowlage and/or approval…

Undertale: an example of multileveld textuality.

Warning: This text do contain several major spoilers for the game Undertale. We will in this examine the games narrative in its entirety. As a result we ask you to only read this paper if you have already consumed the medium in question, or don’t mind being spoiled on key parts of its narrative. Introduction…

Introduction to literary studies: part 1, sources and reliability

This will start a shorter series discussing the different terms and themes commonly used in art and culture studies. This first chapter will give a general idea of how to think about sources and how they can be, and cant be used. Today will start our Wednesday series on general literary and art studies. Today’s…

Warhammer 40k an in depth analysis: Part 1, IoM, part 5, The Astra Militarum

The wars of the Imperium is presented to be fought on a galactic scale, the size of the war machine to large for a single person to understand even less comprehend. Each life is presented as a mere statistic, each death a decimal point in the eternal bureaucratic machine. Most die unnamed and unremembered. (Hill.…

Warhammer 40k an in depth analysis: Part 1, IoM, part 2, A Gothic future

In this chapter we will primary discuss the architecture of buildings, starships as well as war machines, and how they help to set a certain tone within the narrative, but first of all I would like to draw a parallel between the term Gothic, and the term for the two common human languages of the…

Canon: an introduction

This article will serve as an introductory look into the term canon, and how we will use it in the rest of this blog. The term canon is most commonly used to group a series of works together. Usually you discuss  one or two connections. The first is a real world, or para-textual connection such…

The game: a definition

Several definitions of games exist within and without the academic world. With this text I will make the case for one of them. This definition goes as follows, “each game must have an implicit or explicit player” Furthermore we will define the player as “Someone with implicit or explicit control over the actions in a…

Consider a state

Today we will follow up on our earlier discussion about the state as a concept. Historicity has states, as defined by Hobbes, exist as long as humans have lived in any form of organized tribe. Today we will focus on defining the “modern nation state”. With this term I refer in this text, specifically to…

Conider a country part 1

Consider a country, consider it bearing in mind all we have considered before in these texts considering roads, towns, cities, cars and people. From above imagine the network of roads, towns, houses and businesses and lives. These collections are both independent, and completely dependent on each other.  Note that these dependencies do not end at…

Consider a city, part 2

We continue by examining other buildings of our city. The buildings in which we do not live, but yet spend much of our time. These would be the buildings of professions, either of ours, or of those needed for our lives and well being. Let us begin with the prior category. This is your location…

Consider a city part 1

Today we are going to continue where we left off, with a city or town. Full of rooms which, through complex norms, rules and social contracts, are considered homes. Homes that may be more or less yours. Though these buildings make up so much of the actual city, their use and significance are rarely considered.…

Apartment blocks

Have you ever considered what makes up an apartment block? A cube of glass, stone, maybe wood that makes up so many towns, that so many people do and don’t call their home. First of all is a physical thing. Big, imposing a brick. Man made, yet it seems almost natural, like a hill, or…